Resist! by 25th Century Games, a Solitare Game

£9.9
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Resist! by 25th Century Games, a Solitare Game

Resist! by 25th Century Games, a Solitare Game

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

And you will fight. This is a difficult game. It requires planning and flexibility. It asks players to consider civilian loss as a necessity while at the same time leaving little room for error. The margin for error can be a little too punishing. At times it can turn the game into a min/max exercise, one that highlights the war of attrition while also lessening the impact of the unique maquis cards. Maqui cards have special powers which are activated if played in a particular phase, and some of those powers can be utilized in either phase. This is what makes Resist! exceptional. The cards themselves are not complicated and the gameplay is easy to understand. Yet each and every moment of the game is saturated with decisions on when and how to play your cards for maximum effect, how to get the most information for the least investment, and most importantly when to cut your losses. There are times when you realize too late that a Mission is out of reach and all you can do is try to mitigate the damage. Civil Service Resist! is a solo hand management card game that plays in approximately thirty minutes. Designers Trevor Benjamin and David Thompson, of Undaunted fame, as well as designer Roger Tankersley, pay tribute to this spirit of resistance. It’s published by 25th Century Games and features illustrations from Albert Monteys. Gameplay Overview: Some 40+ years and a couple of thousand different games played later, I don’t really qualify as a wargamer any more. While I love Memoir ’44, my “war games” have a lot less small cardboard chits and a lot more plastic miniatures… and no CRTs. (That’s “Combat Resolution Table” to the those of you uninitiated in the world of war games.)

Resist!is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. Each over-sized Maqui card has 2 “sides”– a hidden side and a revealed side. Maquis played as hidden continue to support the guerillas without showing their allegiance to the cause, while Maquis played as revealed are front and center during the mission. Hidden Maqui cards are returned to the regular discard pile, which revealed Maquis are sent to the Reserve discard pile. There is one misprinted card in the original version – Adolfo’s hidden side should be a zero value rather than 2. As is, Adolfo is being played by A. Schwarzenegger in “Commando”. (It’s a joke; you have permission to laugh.) Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. Resist! takes place over a series of rounds with a simple phase structure. It features two distinct options for play. First, players can choose a beat-your-highest-score game. For those who prefer a different approach, you can dig into the scenario book for eight standalone scripted games, as well as an additional three historic scenarios.In case it isn’t obvious: I think Resist! is an incredible game, a clever and taut design that captures the theme well. While many solo players don’t care for beat-your-own-score modes, it works for me here since there is a clear threshold for victory at baseline. For those looking for a long-term challenge, there’s a set of 8 scenarios to play as well as a campaign mode that links them all together. The scenarios and campaign do not introduce any new cards or major rule changes, though, so they’re mostly similar to the standard game. The interior of the box leaves something to be desired, as it’s way too empty and the cards don’t fit particularly well. Game Store Addition Form – Do you own a game store or cafe, and wish to be added to our database? Complete our form here.

I’m 5 plays in – three using the basic game rules and two with scenario rules. So far, I’ve only managed to have a minor victory in a single game. (Let’s be clear – this is what happens when you put a risk-taking maniac in charge of the resistance who sends out his Maquis one time too many… or is successful at completing missions but manages to get a bunch of civilians killed.) The game can end in a few different ways. If the player draws a hand with no Maquis, if 5 Civilians have been lost due to undefeated Counter-Guerillas, or if 2 Missions have been failed, then the player (and the resistance) is defeated. Alternatively, the player may choose to end the game after any round, totaling up their points from successfully defeated Missions to determine their final score. The scoring table is tough: it takes quite a few successful raids to achieve anything greater than a stalemate between the Maquis and Franco’s army, and achieving a positive future for Spain as a whole requires near-total dominance. To secure such a win, you’ll need clever strategy, careful play, and a phenomenal understanding of timing. Our Time Is Now

Civil Service

Finally, the scenario book does offer a way to link three era-specific scenarios together into a campaign… but I’m leaving that until I feel a little more competent at the basic game.

In short, the Maquis were loyalists to the Republic who continued a guerilla war against Franco from the late 1930s into the early 1960s. Experiences during World War II waging a guerilla war in southern France to thwart the Nazi occupation there helped to train and organize the Maquis, leading to the greatest amount of activity following the close of the war. Robberies, sabotage, assassinations… all were a part of the efforts devoted to undermine the regime. Content Creator Submission Form – Are you a content creator who wants to be added to our searchable database? Complete this form and your profile will be viewable by our visiting publishers and the public. More and more effort was made by Franco’s government to crush the Maquis that ultimately ended the resistance roughly 25 years after it began.

If you were successful in the mission, the fourth and final phase begins. This is called Recover. Here you clean up your played cards, draw a new hand, and make one final end-game determination before the next round – if you have a full hand of spy cards (you start with three, but more can be added throughout the game), you lose. Resist! takes up a bit of table space, but thankfully it plays in a short amount of time. Game Experience: FLGS and Game Café Locator – Use our game store and board game café search tool to find local games



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