Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

£9.9
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Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

We love that Chronicles of Crime 1900’s aesthetic was consistent with a Victorian-era art style. It’s pretty, painted and has a lovely elegance to it without removing the grime and grit of the character’s faces. Also, it puts all characters in a style reminiscent of the era’s fashion. Houses and people fit the bill of being both from their social class, but also their era. The opportunity to investigate the crime scene often takes two looks as the first time you’ll be basking in the beauty of the architecture and visuals. The factories, art studios and mansions of these colourful folk tell lots of stories to give hidden details and prominent clues as to their misdeeds. Nothing escapes an eagle-eyed reporter, but that won’t stop you from gawping at the gorgeously furnished boudoirs of the A-listers of ye olde Paris! It Takes Two, Baby! In Chronicles of Crime (London Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases!

At the start of a game, you choose in the app which case you want to play. During a short introduction, you will hear about an important character or two, and a location where you can start your investigation. The QR codes on the cards interact in interesting ways that are quite common sense in their application. Scanning a location will take you to it. Scanning a character from there will begin an interrogation of that character and allows players to delve into their knowledge of the other characters and clues that have been found. Investigating clue cards will identify their relevance to the case and whittle down the number of things to look into when talking to characters. I love the setting of medieval Paris, I love the dog companion (Perceval!), and I especially love the inclusion of the Visions. The game’s VR experience requires only a mobile phone: Players put the VR glasses provided onto their mobile device, then raise them in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.

Dark and Gritty but so Good Bait is a very well-plotted drama that, in only two episodes, has cleverly evolved, and if it stays its course of successfully telling the story in the coherent way it has in the next four episodes, it will be one of the best crime/thrillers of 2023. It's dark, gritty, and an in-your-face kind of crime/murder thriller that's intensely captivating. A successful strategy for keeping a mystery captivating is to maintain the core of the mystery episode-by-episode while at the same time nimbly tying in the larger picture as the other elements unfold, and Bait does it so well in just two episodes. Also Known As: Decoy 1 , Decoy Season 1 , Bait 1 , Bait Season 1 , Chronicles of Crime 1 , Chronicles of Crime Season 1 , Mikki 1 , Mikki Sijeun 1 , Beomjoeui Yeondaegi 1 , Beomjoeui Yeondaegi Sijeun 1 , 미끼1 , 범죄의 연대기1 , 범죄의 연대기 시즌1 , 미끼 시즌1 IMMERSE YOURSELF IN A MYSTERY: Solve gripping crimes and mysteries in this thrilling board game that blends detective work with cutting-edge technology. Was mir sehr gut gefallen hat war, dass wir sofort losspielen konnten. Keine komplizierte Anleitung, sondern das Spiel erklärt sich von selbst.

The tech works well and I had no problem with scanning unless under very bright lights. And while replay value of each case is low, there is a ton of content and due to the app it is easy to add further cases down the line. During the investigation, players will also discover new locations, and place the location display board in play. They can then scan the location QR code to travel to that destination, and talk to the characters there. Discovered characters are placed on locations, and undiscovered characters are placed on a central clue board until they’re found. Characters, like items and locations, are scanned when you want to interact with them. They can then be questions about other characters and items you have discovered. In Chronicles of Crime 1400 players start off with a blank board, and populate it, along with the location boards as they investigate.And it’s amazing when a character from a Vision from the start of the game suddenly shows up and you know there is a connection but you still have to find out which pieces of evidence will get them to tell you. Replayability With two, you can easily discuss and share the app and clues. You each have a role, a job, a purpose. With three? You can put heads together whilst someone interrogates the innocent and scans every code available. It’ll be a good balance of thoughts and approaches, with enough hands and heads to work out the nitty-gritty of the many details of the cases. Four is the maximum I’d suggest for this game. It works well, but everyone needs to know the basics of the game to avoid clashes of ideas. More people will just break the game apart and it’ll become a convoluted mess or develop overly complicated ideas and not enough apps to go around. For us, two works perfectly and it’s a superb amount of fun. The box can hold this game and it’s currently available expansions (Welcome to Redview and Chronicles of Crime Noir). It is all neatly organized in the box, probably one of the best implementations I have seen to store a core game and it’s expansions in one place while keeping them separate. The living element of realism in Chronicles of Crime 1400 is incredibly immersive. Missing something during an initial investigation can lead to you running around trying to find it, or spending too long talking to a character, can mean another wanders off. There’s always constant pressure to solve a case, and you’re not left to just spend time showing every item to every character. Chronicles of Crime or 1400 To play with a lot of players (we were 10 players!) we pass around the phone during the time to look at the crime scene (there is unlimited times you can view a crime scene) and then after everybody has had a look - players say what they think the clues are in the crime scene. For actions, it's just a group vote on what action the group does. (go to a location, talk to a guy, etc.)



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  • EAN: 764486781913
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