Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

£17.495
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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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Japan Platinum Game Chart". The Magic Box. Archived from the original on 1 August 2019 . Retrieved 23 August 2019. Barder, Ollie (1 December 2015). "The End Of An Era As Winkysoft Files For Bankruptcy". Forbes. Archived from the original on 21 June 2018 . Retrieved 1 August 2020. Plasket, Michael (16 October 2015). "I'm Sorry". Hardcore Gaming 101. Archived from the original on 17 January 2020 . Retrieved 3 August 2020. In April 1991, Banpresto introduced Super Robot Wars, a tactical role-playing game for the Game Boy. [13] [14] Developed by external studio WinkySoft, [15] it was a spiritual successor to its Compati Hero series of games, crossing over popular mecha licenses like Getter Robo and Mazinger-Z. [16] Super Robot Wars was a commercial success, attributed to its release during the popularity of mecha anime in the early half of the decade. [16] It became one of the company's most-successful games, spawning a multi-million-selling franchise with several sequels, remakes, and other forms of media. [16] [14] Super Robot Wars is considered important and influential for the genre, and contributed to the early success of the SD Gundam media franchise. [14] As of 2016, the Super Robot Wars series has sold over 16 million games across all available platforms. [17] Banpresto also began producing children's rides, using the likenesses of characters such as Anpanman, Super Mario, and Thomas the Tank Engine. [18]

Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 23 July 2020 . Retrieved 1 August 2020.Each Banpresto product comes enclosed in a thematically designed box with many featuring minimal or no assembly but what every statue shares is a high level of both sculpting and paint application. You can find each of our big 6 Anime properties here including ‘Dragon Ball Series’, ‘One Piece’, ‘Naruto Series’, ‘Jujutsu Kaisen’, ‘My Hero Academia’ and ‘Demon Slayer: Kimetsu No Yaiba’. Not only this, Banpresto also caters to Anime fans of our kinds with classic titles such as ‘Bleach’ & ‘Inyuasha’ and even Disney & Warner Brothers characters including ‘DC Comics’ & ‘Stranger Things’. In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises. [27] The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan. [27] Pleasure Cast and Hanayashiki subsequently became subsidiaries of Namco, [27] while Banpresoft became a wholly-owned division of Namco Bandai Games. Until February 2014, Namco Bandai Games continued using the Banpresto label on several of its games to signify the brand's legacy. [28] Step into the world of Banpresto – Bandai’s expansive & diverse range of premium format statues and miniature static figures with familiar faces from some of most iconic anime franchises. Each month, the Banpresto range expands even further with all new releases, special versions and repeat offerings of older statues for those only just getting started with their collection. Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p.433. ISBN 9781138389908. B.スタジオに". GameBusiness (in Japanese). IID. 6 April 2011. Archived from the original on 24 August 2020 . Retrieved 24 August 2020.

Lopes, Gonçalo (12 March 2018). "Zany Super Famicom Great Battle Series Gets Translated Into English". Nintendo Life (in Japanese). Gamer Network. Archived from the original on 24 September 2018 . Retrieved 6 July 2019. Digital goods, open DVDs and Blu-rays, smart art prints, mystery bundles, and final sale items are excluded from the return policy.ITmedia Staff (5 February 2014). "「バンダイナムコゲームス」にレーベル統一 ゲームから「バンダイ」「ナムコ」「バンプレスト」消滅". ITmedia (in Japanese). ITmedia. Archived from the original on 18 August 2016 . Retrieved 2 August 2020. By 1992, Banpresto was worth ¥1.4 billion yen. [2] The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was Super Puyo Puyo, a Super Famicom conversion of Compile's Puyo Puyo series that sold over one million copies. [19] In February 1994, Banpresto established Banpre Kikaku, Ltd. in Kita, Osaka, which became its primary video game development division. [20] As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly-owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country. Gantayat, Anoop (February 23, 2006). "Bandai Namco Absorbs Banpresto". IGN. Archived from the original on April 7, 2021 . Retrieved April 7, 2021. In September 2005, Bandai merged with fellow game company Namco to establish a new entertainment conglomerate, Namco Bandai Holdings. Namco and Bandai's video game operations were merged and transferred to a new subsidiary, Namco Bandai Games, in March 2006. [22] [23] Banpresto became a wholly-owned subsidiary of Namco Bandai Holdings upon the formation of Namco Bandai Games, [24] however the merge had little effect on the company itself. [22] The company reported considerable financial success following the merge in April, as its net income forecast exceeded the expected ¥1.6 billion to ¥2.1 billion. [25] The company continued to produce games based on licensed properties, notably Crayon Shin-Chan, as well as selling arcade game equipment and maintaining its video arcade chains. [25] [26] a b c Hamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry" ) (in Japanese). Enterbrain. pp.203–206.

a b Niizumi, Hirohiko (13 September 2005). "Bandai and Namco outline postmerger strategy". GameSpot. CBS Interactive. Archived from the original on 24 July 2020 . Retrieved 27 July 2020.Banpresto produced several successful video game franchises, including Super Robot Wars, Compati Hero, Sailor Moon, Summon Night, and Another Century's Episode. It also operated amusement facilities across Japan, including Hanayashiki, as well as producing model kits, stuffed toys, and UFO catcher prizes. Banpresto has been credited for contributing to the rise in popularity of crossover video games and licensed characters for arcades, though the quality of its creative output has been criticized. a b c Gantayat, Anoop (8 November 2007). "Sayonara, Banpresto". IGN. Archived from the original on 9 December 2007 . Retrieved 26 August 2020.



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