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Skorpius Disintegrator / Dunerider: Adeptus Mechanicus

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About this deal

Cawl keeps copies of his own brain inside his brain. It’s like inception but replace the spinning top with a floating skull. PC: Pendulin Skorpius Disintegrator • Skorpius Dunerider • Krios • Triaros • Karacnos • Land Raider • Leman Russ ( Demolisher) • Hellhound • Malcador • Rhino • Chimera • Macrocarid Explorator • Ordo Reductor Artillery Tank • Griffon • Minotaur • Chimerax • Chimedon • Chimerro • Hydra Dogma: Staunch Defenders. Overwatch on 5s. Like Tau, but without For the Greater Good which is what makes that really powerful.

That’s not too shabby! What’s good about these numbers is also their consistency, as a lot of high-powered anti tank weaponry suffer from that most infuriating of attributes – randomness. The Ferrumite Cannon has neither a random number of shots (D3, 1D6, 2D3 etc…), nor random damage (D6 that always finds a way to roll a 1 when it counts), which means it’s likely to deliver consistent results when you are shooting with it. Consistency is very important when assessing where and how to use your larger, more powerful weaponry as it becomes more meaningful to get an accurate idea of how much damage your choice is going to count for – variance is the enemy in these situations. The downside is that putting 1.5 Wounds on a Knight isn’t particularly enticing, until you remember that it’s about twice as effective as a single lascannon shot, but with more consistent results.

Skorpius Dunerider

In each section, we’ll list out the units in the slot, then discuss them in detail. Most of the time we try and only look at the good units in a faction, and only briefly touch on the rest, but the good news is that almost everything in the Adeptus Mechanicus book is useful to some extent (yay!) and also the unit list is not very long (boo!) so we’ll just cover them all. HQ The way to get robots to change protocols without a stratagem. Almost completely replaced by a relic in the Cybernetica detachment. These guys are kind of cheap, but they’re also just kind of there. When a unit can be replaced by either of a stratagem or a relic and go completely unmissed, it probably isn’t a good unit. Protector Doctrina Imperative: +1 hit in shooting for a Skitarii unit. +2 if they have an enhanced data tether, which is a mere 5pts. Kataphrons are very different to most troops in the game. They have multiple wounds, large bases, and significant shooting abilities which make them something that can certainly be built around. They can also move and shoot heavy weapons with no penalty, which is great for being able to hide them and then pop out later on. They are slow though, with a mere 6” move and a requirement that they only advance D3″. As such they tend to not get very far, though the Manipulus can help them get hustling in later turns.

Raiment of the Technomartyr: 6+ FNP for the bearer, and units within 6” that roll a 6 in Overwatch generate another shot. It’s a lot less exciting than it looks when you realise that it’s an extra shot and not an extra hit, but if you don’t have any particular use for another relic, you might as well use this.

Play Style

Binharic Override: At the end of any phase change the unit’s Battle Protocol, but it cannot be changed again for the rest of the game. Skorpius Disintegrator

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark. While these aren’t numbers to write home about, they are still remarkable simply because it’s added value – I will be adding the above figures onto the unsaved wounds inflicted by the main weapon when comparing them to similar Mechanicus options. Is this strictly correct? No, you may find yourselves in game situations where splitting fire is advantageous, particularly when using the Belleros energy cannon to fire indirectly. But our simple mathematical analysis can’t account for every possible game state, so let this serve as a disclaimer and we’ll move on to the main guns:Dunestrider: Use when a unit of walkers advances, roll 2d6 and add that total to their movement. Heavy Support Dogma: Red in Cog and Claw: Can reroll wounds of 1 in the Fight phase. This is not a close combat army. It’s fast, it’s arriving just in time for Apocalypse and it’s got some truly excellent firepower – chances are, you need a Skorpius Disintegrator in your life. This battle tank is the kit-sibling of the Skorpius Dunerider, trading out transport capacity for a disruptor missile launcher and your choice of Belleros energy cannon or ferrumite cannon. You ever get so angry that the electricity in your veins causes your eyeballs to explode? PC: Pendulin

Dogma: Glory to the Omnissiah: When rolling for your canticles, roll an extra die. doubles do nothing extra. Allows for better consistency getting Shoudpsalm and can honestly turn your army into being ok at combat with +1 Strength and reroll 1s in the Fight phase. Very solid, always useful, especially with…. Both Ironstriders and Dragoons can also benefit from Dunestrider, which allows them to roll 2d6″ to advance – great for getting them around the table. There’s no advance and charge stratagem, but Ballistarii can advance and fire cognis weapons with Rage of the Machines, so judicious CP use can get them moving around fast and then blazing away with their autocannons (though note that the stratagem only applies to one model, so if you have multiple in the unit you need to think about whether advancing is really the right call). Now, let’s work on the metallic components, such as the ladder and antennas. Apply Leadbelcher to these parts, covering them evenly. Afterward, add depth by layering with Stormhost Silver. This combination creates a realistic metallic sheen, making the details pop.Warlord Trait: Xenarite Studies: +1 wound for your warlord against filthy xenos (non-Chaos, Imperium, or unaligned). While semi tanky and ok armed, a Dominus or Manipulus isn’t good enough to burn a trait on this. So let’s say you’ve splashed out on two or three boxes of the new kit, how should we use them? There are really two different directions you can go: Warlord Trait: Emotionless Clarity: Models within 6” of your Warlord can shoot assault or rapid-fire weapons like pistols in combat. Eh. A few slightly better bolters or whatever isn’t going to bail you out of combat. Magos Biologis: Re-roll failed wound rolls for your Warlord against INFANTRY, BEAST, or MONSTER units Strong gunline options. Every slot has great shooting options that work against elite and horde armies alike

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