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Renegade Game Studio RGS02044 Clank: Legacy: Acquisitions, Mixed Colours

£44.115£88.23Clearance
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Each of the players controls a hero (represented by a miniature), with specific stats, equipment, and the whole work. The game really shines via the card mechanic that simultaneously acts as your abilities and your resources. This means you can blow up monsters left and right, but if you pace yourself too fast you might die before you complete the scenario. How you play your cards and coordinate with the rest of the group is the fun part of the game, so you should enjoy that sort of thing. Contracts are a new type of card unique to Clank! Legacy. The example card shown here is given to the group before game 1 begins. The group will continue to receive Contract cards throughout the course of the campaign. These cards can remain outstanding across games. Often, a group is presented with more Contracts than they can (or care to) complete within a given game, so players have agency in how they prioritize them. Remember that Clank! Legacy Acquisitions Incorporated at its heart is a competitive game, so players will sometimes prioritize strategic scoring over story reveals. I am not sure if we’ll ever play another Legacy game; in fact, most games seem to have moved past Legacy as a mechanic (bringing us to whatever Oath is doing, which feels like… meta Legacy?), but Clank Legacy was, and is, something special. The great thing is that we can take it out whenever we want to play Clank itself with, seeing and revisiting our game and all the choices we made and things we did, which makes it even more enjoyable than other Legacy games which more or less ask you to throw them out when you’re done. If you have a group of 2-4 players and want something longform, Clank Legacy is a great place to look. If you’ve never tried a Legacy game before, Clank Legacy makes a great place to dip your toe into that as well, and, for us, it may even be our only Legacy game. We’ve been fortunate to work with some amazing partners over the past few years to bring their tabletop games to digital players (and we’ll have a few more to announce soon!),” said Scott Martins, President of Dire Wolf. “ Clank! will be the first time we’re adapting our own board game title to the digital space, so it’s both a logical step and a chance for us to have some fun with it.”

It is quite a simple game, without a lot of story or anything going on. There are nine different phases (epochs) that you have to go through and it will take about 25 games before you are done (all at about an hour or so play time). Each one will bring in new mechanical elements. Rise of Queensdale sets itself apart from other legacy board games because it is competitive rather than cooperative – and for that alone it might be worth your time. As PA told us when we were first discussing a partnership, Acquisitions Incorporated’s tone pretty much lines up perfectly with Clank!’s. The Dire Wolf design team included some longtime Acq Inc fans who dove into their video archive to learn even more about the details and tonal nuances, and we were delighted to find a world very well suited for an epic Clank! tale. The Book of Secrets contains the narrative of the story and is broken up into many numbered entries. Different groups will encounter the story in different ways, depending on how they interact with Waypoints and Contracts. When players first open their box, they will discover a double-sided map with several Waypoints on either side. The map also has various unexplored sections that players can reveal during the course of the campaign.

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You do this by voting on various dilemmas (and trying to sway other players with bribes). The moderator decides on a tie – and the moderator is chosen via a bidding round. If you elect to pass on a given dilemma you get to keep the coin from the previous bidding round. The other players are simultaneously your allies and your opponent, shifting from each dilemma to the next. The game is played across roughly 15 games averaging about 45 min of play. Each game is set in a kings reign and each player is a Noble House trying to sway the decisions of the king. Each player wants the king to decide something that is good for their house (as they will play that house for the entirety of the legacy game) and something that will help them achieve their secret goal for that game. There’s nothing about the other side, but it’s clear from the rule and the way the component looks that something is up with this component. Again, no spoilers, so I’ll stop here, but for me, this was a success because it’s a simple component that works just like the monkey idols for purposes of learning the game, inherently tantalizing because of the way the rule is written and the way the component looks, and led to pretty clean mechanical progression that felt different without being overly complex. We wanted to not only tell a fun and immersive storyline, but we wanted non-linear advancement so that players could feel like they had a good deal of agency on how their particular story played out. To this end, we devised a few primary tools: the Book of Secrets, Waypoints, and Contracts.

Each turn a card is flipped with a symbol of a piece (building). Each player has to lay that piece on their board. Each game has a different objective, so the optimal way to put down your buildings change each game. At the end of each chapter victory points are tallied. At the end of chapter 24 the one with most victory points wins.Finally, the contributions from the two Penny Arcade creators were outstanding. Mike Krahulik provided a gorgeous piece of art for the box cover, and his style served as a guide for our card artists. Unfortunately, Holkins barely did anything at all. Just kidding! Jerry not only worked closely with us on every iteration of the Book of Secrets, massaging as necessary, but he contributed all the flavor text written on the game cards! Denver-based Dire Wolf is the creator and publisher of award-winning digital and physical strategy games. Titles include Dune: Imperium, the hit line of Clank! board games, Eternal® Card Game, and acclaimed digital board game adaptations of Root, Munchkin, Everdell, Sagrada and others.

Betrayal Legacy is a cooperative exploration game. You and your friends all get a character and go exploring in this weird haunted house. Slowly you explore the house, find creepy stuff and get a bit stronger (or a bit weaker). At some point the “haunt” of the house is release, and this is where the game (mostly) turns into a 1 vs the rest of the group game. One of the players gets a special win condition and the rest of the players another win condition. Two years ago my partner and I had started regularly playing games with another couple regularly, which led to a somewhat constant need for new games. I was particularly taken with finding new and exciting things to bring to the table and at the time of quaint, pre-COVID 2019, Legacy games were all the rage. “Legacy” games are now out of fashion, but the allure in 2019 of games that evolved and changed based on your decisions and were not 100% replayable was something that really shook up the market. Pandemic Legacy, Risk Legacy, Legacy this, Legacy that, you name it, a game was trying it. For our group, though, none of the other games really stood out.Since its premiere in 2016, Clank! has become a beloved and popular board game line, with 15 releases across core games and expansions. We felt that Pandemic Legacy Season 1 was quite easy and I only think we lost 1 or 2 games. But even though things always went our way in the end, the games were always tense because any mistakes would mean consequences for future games. This is because any outbreaks (disease spreading too much in one area) would carry over to future games with some negative quirks on it.

In Pandemic Legacy you are trying to stop the world from collapsing to various diseases spreading all over the place. It is a cooperative board game where each player controls a token with a specific ability. Cards are drawn at random to see where disease spreads and it is a frantic experience to try and keep control of everything.Pandemic Legacy holds a special place in my heart because it was such a great legacy game experience and a very memorable legacy campaign.

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