Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

£10
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Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

Thames & Kosmos | 691479 | Targi: Two Nomadic Tribes Compete for Trade Routes | Competitive Strategy Game | 2-Players | Ages 12+

RRP: £20.00
Price: £10
£10 FREE Shipping

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Description

Fata Morgana: You may move one of your Tribe Markers (on one of the central cards) onto another vacant central card. This offers flexibility if your opponent/Robber prevented you aligning your meeples to get the central card you needed. Each player takes the 3 Targis and the 2 Tribe markers in his color. Each player also receives 2 Dates, 2 Salt, 2 Pepper, 1 gold, 1 1-VP token, and 1 3-VP token (for a total of 4 VPs).

The supply of goods is unlimited. If there are not enough tokens representing dates, salt, or pepper, the player notes which good they have on a piece of paper. You want a game for lots of people: Because Patchwork is limited to two players, you won't be able to add more people to the mix. Resource cards may grant players 1 or 2 goods, 1 gold, or 1 victory point. If all three goods are depicted separated by slashes, the player receives one of their choice. If a Goods card shows one or two Goods, one gold, or one VP, the player takes the corresponding token(s). If the 3 kinds of Goods are separated by a stroke, the player takes one Goods of his choice.

Through the Desert

This game is essentially a worker placement game with a set collection. Normally in worker placement games, I like a lot of choices. But here the limited choice makes it tense and the tension makes the game fun. Some critics of the game say this tension creates a quiet game, which I understand. But when I play, I find both players are screaming (in a fun way) at each other when a certain position is taken from us. As such, in a way, I don’t like the extra choices here, and will happily play without the expansion for this reason. Players build their display with the various Tribe cards they collect. A player's display can hold up to 3 rows of 4 cards each. In each row, cards are placed from left to right, but a player does not have to complete a row before starting a new one. The crux of Targi lies in set collection of Tribe Cards. But how to do you earn them? How do you use your Targi figures? How do you avoid the bandits? Fear not, my friends. Today, let’s learn how to play Targi. Then you too can see why it’s one of the jewels in Kosmos Games’ crown… Targi: The Elevator Pitch As you start each round, your brain goes into over drive. You have three decisions to make, where to place your three Targi figures. That’s it. But where they go will determine what five things you can take that round. If a coin resource card is drawn, that will change all your plans as they are very scarce in the game, and you need them to buy most Tribes. But what if the perfect Tribe card is there? Could you risk leaving that as you don’t think your opponent wants it? But then before you can get it you need one more Pepper. Players then proceed with the final scoring during which the players count their VPs (VP tokens and victory points from their Tribe cards).

Note: If a player has placed 2 of his Targis on two cards in the same row or column, this will not create an intersection. In such a case, the player will only place 1 Tribe marker. The real fun begins when you start creating your own board, though. Every barrier and building is permanent, ready to be used in a separate, endlessly replayable game mode. Sure, the game requires commitment due to its campaign. But few other Legacy games do this - they're more of a one-and-done deal.How it works: The idea isn't complicated; each player gets 20 or so single-letter tiles, and they have to put them into a crossword. When you've finished (which is harder than it sounds if you get a handful of ‘q’), you have to take another one that's added to the same crossword. The rub is, your opponent's got to take a new tile as well… regardless of whether they’ve finished their own pile yet. The only thing that helps is the fact that they have to yell "peel" first.

Being able to swap your letters around when you run out of space takes things up a notch. It really gives your gray matter a workout, and while that will understandably turn some people off, it's a thrill for those who love word games.At the end of the turn, when both players have finished their actions, the central face-down Goods and Tribe cards are turned face-up. The first player gives the amulet to the other player who becomes the new first player. A new turn begins by moving the Robber. Are any of those the ultimate board game for 2 players, though? Realistically, no - that honor would go to chess. Yes, it's surprising. But in terms of sales, chess shifts three million units per year. We suspect that's more than all of the above combined. There should be ‘Raid’ cards at each corner (numbers 4, 8, 12, and 16). Cards are double-sided, with iconography alone on one side, or written text on the reverse. For your first game, consider having the written text side up, for reference. You could also consider having both players sitting alongside each other. That way you can both read these cards.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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