Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Description

The Loonshrine is a sacred icon to the Gloomspite Gitz and carries a sliver of the Bad Moon’s power. Gloomspite Gitz units wholly within 12” of the shrine count as being bathed in the light of the Bad Moon. For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty , giving the faction its sole ability to monster mash if you’re that way inclined. No longer relegated to being the worst big spider but it’s battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Behemoth Gitz were notorious for the fact that for a long time they didn’t have subfactions, until they did. The Battletome did not launch with any, but they’d eventually get some through White Dwarf, then reprinted in Broken Realms. They were…fine, in a ‘better than nothing’ sort of way.

There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Artefacts

Command Ability: Oblivious to Sorcery

Surprisingly for such a straight forward faction, there’s a fair amount of lore. The “Squigalanche” is more of a loose coalition of squig riding towards more or less the same goal. Few know why Squigs do this. Is it random chance? Is it the will of Mork that drives them? Who knows? All that matters is if you see them on the horizon you’re already dead, because there’s no way you’re getting out of the way in time. Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide Da Bad Moon gives us another blessing yet again! Not two months after the last Tome Celestial, we get another one, and for Gloomspite Gitz again! Last time it was The Jaws of Mork aimed at the popular mascot of the Gloomspites, the Squigs. This time, the other, less appreciated mascot, the Troggoths get to shine. These sentient mushrooms are beasts of destruction, focused only on eating and napping and then whatever it takes to get one of those two things. With the newest White Dwarf you can field your own squad of them for a decidedly different type of playstyle from the normal gitz lists.

The Badmoon rises again with another Tome Celestial augmenting the Gloomspite Gitz. Recent issues have given us The Jaws of Mork, dedicated to Squig heavy lists and Troggherds for Troggoths. The third (and final?) Tome Celestial for the faction is centered around the Spiderfangs, giant arachnids that the Gitz lead into battle to help compensate for their diminutive size. Rules are included for five different subfactions of Gitz.Da King’s Gitz are the most numerous of all the troglodyte hordes, and can re-roll the dice when trying to return destroyed units to the table using the Loonshrine’s Moonclan Lairs ability. The Badsnatchers are sneaky and magical, and get better at spell casting when they gang up close to each other. This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous Regeneration

Grimscuttle Skitterswarm

Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table.



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