Wraithblade (The Wraithblade Saga Book 1)

£9.9
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Wraithblade (The Wraithblade Saga Book 1)

Wraithblade (The Wraithblade Saga Book 1)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Hey Vipoid, I get where you are coming from. The character thing to me is something I really think is a problem. The Visarch is way overpriced (he needed a 40pt decrease IMO) but his re-roll of 1’s to both CW+DE is still fantastic despite his points. Yvraine is also really good. Her psychic reliability is fantastic and she really does great on the frontlines since she is basically a Succubus + Farseer combined, especially with Wraithblades around her. To this day, there remain just a small number of mortal warriors able to fight for Iyanden. Consequently, those living few are accompanied to battle by a large number of the souls of the dead, and it is not uncommon to see vast armies of Ghost Warriors striding to war at their behest. The most feared of these resurrected warriors are the Wraithblades. Distinguished from the rest by their unmatched fury, Wraithblades must be segregated from other ghost warriors for fear that their infectious wrath will consume their kin. Attributes More importantly though, they can actually do something with their Psychic Phase now! The Wraithseer’s interaction with the psychic phase is bizarre, one of the many rules in the Forge World Indexes that was a complete hot mess, and was restricted to powers so useless that unless you had Wraithblades it was often better to pass on casting them than to risk a perils. Conveniently, I have broadly three detachments I’d want to try out, and there are three other flavours of elf, so lets see what we’ve got to work with and work out where they fit best. Craftworlds and Wyches

The three types of Storm Speeder – the Hailstrike , Hammerstrike , and Thunderstrike – are devastating mobile weapons platforms, with each variant representing a real boon to the arsenal of the Space Marines. What’s more, at a mere 135-160 points each, depending on your favoured brand of gunishment , they are likely to become quite the staple when it comes to fire support on the battlefield. Immortals Craftworld Iyanden - A Codex: Eldar Supplement (6th Edition) (Digital Edition), pp. 8-9, 16-17, 25, 32, 46, 49-55 Looming Ghost Warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Asuryani. They’re fine. They all stayed reasonably priced, Ynnari have some nice relics and warlord traits to slap on them with stratagems, and they’re basically just good models. Without a real plan for them, you probably don’t take them, but they’re not horrible. Wyches

Bone is the other core colour and I base Rakarth Flesh before layering on Flayed One Flesh, which as anyone who’s used it will recall is a total pig of a colour especially on large, flat surfaces. Thin layers work ok, or I think for the Wraithblades I actually just faced to bloodshed and drybrushed it on. Wyches at least gain something new out of psychic support (as well as an Archon’s ability to buff both their shooting and melee ability). However, I’m still not convinced that going Ynnari is worth it. Yes, you get some psychic support but the cost is sacrificing all your army-wide abilities – including ones that could help vehicles and other ranged units.

This incredibly resilient material enables the Ghost Warriors to stride across the most violent of battlefields and weather bolter blasts from Traitor Marines or sizzling bio-plasma from dreaded Tyranid hive fleet creatures. I also disagree that the “try it and see” point of view is valid in this case. As an example, people run prophets of flesh above the other covens. I am sure there are some people who play the other two, but anyone who is a competent player or is playing a competitive list will just inherently assess prophets of flesh as the better option by a mile and take that one. They do not need to “test” the other ones before coming to that conclusion. The wraith-constructs in which the Spirit Stones are housed are made from no common material -- they are crafted from wraithbone. At least as strong as ceramite, wraithbone is an organic material -- grown from pure psychic energy, not forged, and able to self-repair over time.Instead, the Wraithguard stride purposefully forward with the inevitability of death, the sepulchral silence of their advance punctuated only by the sound of reality itself being torn apart by their Wraithcannons and Distortion Scythes. Their ability to easily make combat also goes a long, long way. Banshees can advance and charge and get a +3 to charge when they do advance (always advance). When getting out of a Wave Serpent they get 14 + D6 inches of movement making it very easy for them to get to those high priority targets. The axe and shield seems such a no brainer, am I missing something??? Not only is the 4++ a massive thing in these latest editions of leafblower 40k, it's a cheaper build!?!?!? I keep expecting that too change. (Maybe it has and I missed it? Agreed about the Visarch being overpriced. Yvraine seems okay (can’t stand her model, though). I’d quite like to give the Yncarne a go but he seems absurdly expensive compared to stuff like Daemon Princes. If that type of roll involves one D6 (e.g. a hit roll), do not roll a dice; that roll is treated as an unmodified roll of 6.

Assassin-class Ghost Warrior - The Assassin-class Ghost Warrior possessed two Power Gloves and was outfitted with a Shuriken Catapult to provide long-ranged firepower. The shell of the Assassin-class Ghost Warrior was also coated with Cameleoline and the robot possessed a Teleport Homer to allow it to make instantaneous and unexpected entrances and exits. The most feared of all the Wraithguard are usually referred to as "Wraithblades" -- few Asuryani will speak their true name in the Aeldari Lexicon, Klaivaulch, for fear of inciting the wrath of Khaine. When the call to war is heard, these beings are awakened by the most gifted Seers. Their Spirit Stones glow hot as the slow-burning anger of the dead flows through their cores. Once kindled, the wrath that animates their wraithbone bodies becomes an unstoppable fury that can only be quenched in the blood of their foe. If the stone can be recovered, it is then customary for it to be taken into one of the craftworld's bio-domes, where the soul is released into the Infinity Circuit -- the Asuryani's source of eldritch psychic energy, a place of rest, and sanctuary from the Warp. Respectfully, this seems like a puff piece for the most part. It may be relevant to casual games or the lower tables at a GT/Major, but I don’t think your points hold up to critique if you assume your opponent is competent and/or playing a competitive list.

Playstyle

Poor Visarch. He’s a force multiplier for Ynnari units, and basically wants you to be taking a lot of them to be worth it. Like Yvraine he had some value in 8th just as a cost effective thing to drop into a mandatory HQ slot you had nothing better to do with, but was less good in that role than Yvraine and is basically garbage now. He’s fine as a random melee dork, but nowhere near the numbers you’d need to slot him in to your now precious HQ slots. Sorry buddy. Maybe next time they revise your rules. Other Units The Spiritseer was mainly done with these colours too, but I spent more time giving him a few coats of highlights and shading, given that he’s a character. The addition of metallic colours and the white helm help him to stand out as the only living soul amongst an army of the dead. Wielding twin Ghostswords that leave glowing traces in the air, the Wraithblades cut down their foes with both merciless precision and the great might afforded by their long-limbed forms.



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