Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

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Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

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Description

All the warscrolls for Nighthaunt, including the new heroes Awlrach the Drowner and the Scriptor Mortis, and the new unit of Craventhrone Guard. Nagash is in here too!

Reaped Like Corn(Quad, Grimghast Reaper and Cairn Wraith): Up to 6 damage to all enemy fighters within range. The Nighthaunt presence in the Eightpoints intensified after the Necroquake, a ritual summoned by Nagash, and even more appeared since Katakros, Mortarch of the Necropolis, led an invasion of the Eightpoints and secured the Shyish gate. Since then gheists and other dangerous spirits populate the Bloodwind Spoil and in particular Lost Velorum, a subterranean spectral kingdom. Overview and Points for the Fighters in the Nighthaunt Warband We don’t think either of these lists are perfect, but almost any list you throw together in this book is worth trying! Wrapping it all up Pendant of the Fell Wind , included because counting is hard and there are too many neat artefacts to limit to just three. This Relic of the Underworld is a 3” aura of -1 to wound in melee, which is a pretty powerful debuff worth considering if you want to get frisky with your general. Normally you’d think ghosts want to avoid this, but Wave of Terror really incentiveses you to get as many things into combat as possible. To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game.

Stuff I Follow

Lingering Spirits gives you a 4+ ward save against mortal wounds, which is nice but you probably have better things to be doing than probably still failing to keep your general alive against Lumineth Sentinels. Stolen Hours (Double, both Knight of Shrods): Heal this fighter for how much damage he delivered this activation. A whole host of artifacts, command traits, battle tactics and grand strategies you’ve come to expect from 3rd edition battletomes.

Fright of Flight is achieved if there are no enemy units within 6” of Nighthaunt units contesting an objective which is… challenging to achieve if you can’t control who has the final action of the game, and you have no meaningful ranged firepower to push the units away. Phantasmal Discorporation (Triple, Dreadblade Harrow): If the unit is not within 3″ of an enemy, reposition it anywhere outside of 5″ from any enemy. Their loss in Toughness (only 4 now) makes them more vulnerable. They don’t have too many wounds and so they will suffer critical hits. In addition they are not particular strong so they rely on scoring critical hits themselves. Their resurrection ability is a bit worse than the Soulblight one but allows you to restore any fighter. Time-based missions in which you have to kill specific enemies within 3 or 4 battle rounds will be your biggest problem. The new edition of Warcry is with us and being a Nighthaunt player in Age of Sigmar I naturally wanted to take a look at their compendium rules to see which units I would be fielding in my games. However, with a whopping fifteen hero options, ten regular options and the two thralls (and the two monsters), I found it all very daunting and not really knowing where to start I took to the old reliable route (SPREADSHEETS!) to try and give me some insight into the faction.

Leader

Nighthaunt gain four grand strategies and six battle tactics, which can generally be described in the immortal words “not great, not terrible”. Grand Strategies A Soul to Claim is the kind of strategy that would be really, really good in an event that lets you change grand strategies between games, but might be too much of a gamble otherwise. You choose an enemy unit with the highest wounds characteristic as the target, and complete this strategy if it’s slain by a friendly Summonable unit (which is most of your non-hero units). It’d be worth taking if you saw your opponent’s army and knew their beefiest unit was an 8 wound hero, but if you run into gargants and have a Gatebreaker on one wound left, you’re absolutely going to use whatever you have at your disposal to take that final wound off, rather than letting the beast run rampant hoping you can achieve it next turn.

If you need even more options, the Thorns of the Briar Queen warband include 7 miniatures including 5 Chainrasps and an alternative Dreadwarden or Banshee. Thorns of the Briar Queen: Briar Queen, Varclav the Cruel, The Ever-hanged, 2 Thorns of the Briar Queen Chainrasp, Spirit Host and Grimghast Reaper. You need to keep two Chainrasp in reserve, but in a narrative campaign you can bring them on as soon as you increase your point limit. How to buy a Nighthaunt Warband After making a charge roll with a Nighthaunt unit, look up the unmodified value you rolled on the Wave of Terror table and apply that effect to an enemy unit within 1”. This kit comes as 12 push-fit components, and is supplied with 2 textured 60mm oval bases – these feature the graveyard detritus expected from the Nighthaunt.

Endless Spell

Outside of those collections, you will surely want a box of Grimghast Reapersthat allows you to assemble 9 Grimghasts and one Extoller and the unit is also extremely useful in any Death army for Age of Sigmar. from the newest contrast paint using Warp Lightning, to the paints specifically designed for this army ( Hexwraith Flame and Nighthaunt Gloom) to other technical colours like Nihilakh Oxide. This should see Heroes like Lady Olynder survive to strike terror into your enemies for longer than ever. Alternatively, damage to smaller support Heroes like a Spirit Torment or Reikenor the Grimhailer can easily be negated. While the term encompasses hundreds of different kinds of spirit, Nighthaunt all share a few common features that bind them together. Most are created in one of two ways – either soul-cursed to eternal torment at the moment of death or raised from their slumber by the amethyst magics of Nagash. Soul Wars: Knight of Shrouds on Ethereal Steed as a leader, Guardian of Souls as hero, 2 Grimghast Reapers, 2 Glaivewraith Stalkers and 1 Chainrasp. All available from the Soul Wars starter set for an all-round warband with weight, healing and numbers.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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