Scorn: The Art of the Game

£17.5
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Scorn: The Art of the Game

Scorn: The Art of the Game

RRP: £35.00
Price: £17.5
£17.5 FREE Shipping

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Description

It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

LjubomirPeklar: A person is influenced by many things and different artists throughout his life. Sometimes their art defines your taste and sometimes you naturally gravitate towards concepts you have an affinity for. Your view on life, your thoughts and ideas will push you towards similar minded artists.

NOTE FROM THE PUBLISHER

The reloading of the gun and some other features had to be changed because it didn't work in the game. Sometimes you come up with better ideas when things don't work as intended. Sometimes you have to try out crazy and even ridiculous ideas to realize what works and what doesn't (image below). Peklar: Our existence as a living organism is at the core of the game and human anatomy is the primary subject. Therefore we referenced many different parts of it as a starting point, then we morph, combine and exaggerate them, change the shapes until we get something visually appealing. It's not always about functionality but interesting forms that make sense for what we are trying to express.

Peklar: The biggest problem comes from the fact that not all the ideas on paper work in a fully realized 3D world so you have to change them, balance them out or completely cut them and come up with something new. All that has to be done in a reasonable amount of time. Sometimes the most basic thing can create the biggest problems.The biggest similarity is in the environmental storytelling,” Peklar says. “The biggest difference is that we are not trying to push traditional plot-driven narrative. That is where these games fail for me. Writing an interesting story requires a good writer, and game developers or writers that specialize in games writing are not very good. If they were, they would write a book or a screenplay. That’s the right medium for the job. Games for me are about interactivity and telling you a story through it.” Pip: How has the game changed over time? Have you had to accommodate that with the artwork in any particular ways? Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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