LEGO City Undercover for PlayStation 4

£13.39
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LEGO City Undercover for PlayStation 4

LEGO City Undercover for PlayStation 4

RRP: £26.78
Price: £13.39
£13.39 FREE Shipping

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East, Thomas (22 January 2013). "LEGO City Undercover: 'It will take 10 minutes to drive a loop of the city' ". Official Nintendo Magazine. Archived from the original on 26 October 2014 . Retrieved 4 June 2023. FIGHT CRIME – Take down criminals with hand-to-hand combat or arrest bad guys using Chase’s handy grapple gun and standard issue police handcuffs Boulder Destroyed - Head to the hospital and look in the southwest corner of the parking lot to find this boulder. Character Token 3 - Drill the broken ground near the buildings on the northeastern side of Pagoda and ride the geyser up to the ledge above. Shimmy along the ledges until you have to jump to a handhold, and then use a wall-jump to reach the next ledge. Run to the right to find the token for Miles Rebar. After satisfactory technical advancements and the completion of other Lego video games featuring existing IPs, the first prototypes for Lego City Undercover were produced in 2010, with development beginning in 2011 after Nintendo approached parent company TT Games about developing for the Wii U. At the time production began, it was to be the first title featuring voice acting, and it was the first in the TT Games Lego series not to rely on a movie or comic license. The script, written by Graham Goring, made extensive use of parody and reference to both crime shows, and other movies and television series. The Lego City hub was based on multiple real locations. Nintendo was generally hands-off with the development process but would receive updates and suggest changes.

Lego City: Undercover May Get DLC, Takes 60 Hours To Beat – Interview". NowGamer. 6 March 2013. Archived from the original on 3 April 2015 . Retrieved 3 April 2015.

Questions, Answers and Comments

a b c d "LEGO CITY UNDERCOVER REVIEW: THE WALL". Polygon. 14 March 2013. Archived from the original on 13 April 2020 . Retrieved 11 August 2020.

LEGO City: Undercover Review (Switch)". Nintendo Life. 11 April 2017. Archived from the original on 15 August 2020 . Retrieved 11 August 2020.Drill Thrill - Find the fuse box on the second floor of the hospital near the glass walkway to begin this event. Character Token 2 - You'll find many sets of balloons around the carnival section and one of them will be silver. Paint these balloons blue, green, yellow and red to make the token for the Circus Clown appear at the top of the stairs. Follow the green numbers on the map to find them all.

Lego City Undercover DLC Coming Via Lego City Police High Speed Chase Toy". TheHDRoom. 6 December 2012. Archived from the original on 29 October 2013 . Retrieved 29 January 2013. District Conquered - Climb to the top of the hospital and look for this flag pole spot above a boarded-up door. James Sterling of Destructoid considered the environment to be dynamic, which many other critics considered to be the reason why the overworld was fun to continuously explore and drive around. [24] [4] Jeff Cork, writing for Game Informer, enjoyed the level of detail in the environment and found it enjoyable driving through it without an objective. [24] 4Players reviewer Mathias Oertel cited the worldbuilding as a reason that made Lego City Undercover "irresistible". [19] Destructoid called the overworld a "sprawling world of color and distraction". [20] Critics noted how objects in the distance would pop into view abruptly, [20] [19] and Edge felt that while it was not a major flaw, they felt disappointed that the "first major exclusive in 2013" for the Wii U does not run smoothly. [21] Sterling saw the collectibles as a reason to remain invested in the game after completing the story, [20] but Oertel contrarily referred to the overworld secrets as "irrelevant". [19] Bischoff appreciated that the collectibles felt like an addition rather a necessity, unlike previous games. [25] Other versions [ edit ] Character Token 2 - North of the leaning tower you'll find a soccer statue. Use the grapple gun to yank the ball out of it to get the Soccer Player token. Disguise Booth - Down at the southeast corner of the area you'll find this booth's box near the street.LEGO CITY UNDERCOVER PC". Metacritic. Archived from the original on 3 May 2022 . Retrieved 11 August 2020.

a b c d e f Cork, Jeff (14 March 2013). "Proof that Sandbox Games Don't Have to be Gritty". Game Informer. GameStop. Archived from the original on 14 November 2013 . Retrieved 11 April 2013. Enter one of the following codes at the “Extras” menu to activate the corresponding cheat function:

Mallory, Jordan (5 June 2012). "Lego City Stories now 'Lego City Undercover,' another game in the series coming to 3DS". Joystiq. Archived from the original on 29 October 2013 . Retrieved 5 June 2011. Character Token 2 - Follow the three blue numbers not he map above to find three gongs. The first is hidden beneath boulders and the next is underground, requiring you to use the scan point to find it. The third bell is silver and must be painted gold before the gong will appear. After all three are rung, the token for Shui Xue will appear to the west in the fireworks display. Makuch, Eddie (23 February 2017). "After Wii U Exclusivity, Lego City Undercover Comes To New Consoles In April". GameSpot. CBS Interactive. Archived from the original on 24 February 2017 . Retrieved 22 November 2016. The development team at TT Fusion had been wanting to create a video game based on the Lego City theme for some time, [7] as did the Lego franchise, [8] but the available technology and the fact that most staff were working on existing IPs limited their ability to create such a game. Prototyping for what would become Lego City Undercover began in 2010, and lasted roughly twelve months. In 2011, Nintendo approached the company and showed them the Wii U hardware, asking whether they would like to develop a game for it. Having already had good experiences with Nintendo with successful ports of their previous titles and liking the platform's specs, the team agreed to work with Nintendo. [7] [9] Developing a game not tied to a movie license gave the team a degree of freedom previously unavailable, while also presenting difficulties with multiple aspects including the story, gameplay and general mechanics of the game. Due to the high compatibility between the team's concept and its prospective hardware, ports to other consoles were not seriously considered, until a few years after the game was released. They were also able to integrate the GamePad functions into the game, making part of Undercover 's world. Nintendo generally left the team to develop the game as they pleased, though they received regular updates on the project and would notify them if they saw anything as a problem. [10] Development was split between TT Fusion studio and the Traveller's Tales Knutsford headquarters. [8]



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